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Devlog

  • power ups and enemy ai
    June 08, 2022 by the42ndturtle#enemy ai
    Firstly, some of the older and smaller test stages have been updated and replaced. These redesigned stages aimed to add more places to take cover as well as make the levels more compartmented for the... Continue reading
  • line of sight and dead bodies
    June 06, 2022 by the42ndturtle#line of sight
    Enemies now have vision and will only shoot at you if there is not a wall in the way. This was simple to accomplish. A line is drawn from each enemy to the player, and if that line is overlapping a wa... Continue reading
  • enemy pathfinding
    June 06, 2022 by the42ndturtle#pathfinding
    Enemy pathfinding has been added. Enemies actually pose a threat now instead of aimlessly wandering into walls. At first I tried implementing my own pathfinding, but it was pretty hard to implement ev... Continue reading
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